Showing: 11 - 20 of 25 RESULTS
Mike Seymour

Keynote 3: To Affinity and Beyond. Applying entertainment industry technology in digital people in the education sector – Molonglo Theatre, level 2

In keeping with this year’s theme of place, purpose, possibilities, we explore the possibility of using AI and digital people as both educators and educational surrogates. Imagine if your lectures could be updated online by an AI engine.  Perhaps altering a recording of your previous lecture, or updating the video to show you teaching new …

Session 7: Designing eLearning environments for reflection: Applying Moon’s preparation guidelines – Lennox room, level 1

Preparing students to reflect is one of the key elements of reflective learning. Although the importance of preparation before reflection is clear, it takes a long time and thus it affects the planning and structure of academic experience, learning timing and duration. As a result, researchers suggest creating online ways to facilitate reflective preparation practices. …

Erica Southgate

Keynote 2: Immersive VR is not one thing: Pedagogical lessons on using VR in real classrooms and how I respond to (pesky) talk of ‘scaling up’ – Molonglo Theatre, level 2

This talk will draw on my research on using immersive virtual reality in educational contexts to tease out the interaction between pedagogical, ethical and technical aspects of the technology as they are dealt with in the current literature, and in actual classrooms. The talk will focus on how the literature frames the pedagogy of the technology and …

Happy Students

Session 6: Is interactive learning social constructivism? Discuss (interactively | socially) – Seminar room 3, level 1

There is an increasing prominence of student engagement and interactive learning in higher education discourse. Is interactive learning “just” social constructivism rebranded? Or is there something more fundamental at play here? What role does, could, or should technology play in this landscape? (Why) Do these questions matter? This will not be a “presentation” where I …

Session 5: Innovating internships for supporting students in work-integrated learning – Griffin room, level 1

Work integrated learning and professional practice skills are fundamental to computer science education, in addition to forming a requirement for professional body accreditation of our courses. The Research School of Computer Science at ANU offers internship placements as a project-based work integrated learning opportunity for undergraduate and masters students. Our Computer Science Internship program is …

Session 3: Making Connections: Using a Multimodal Approach to Enhance Communication Skills – Lennox room, level 1

Successful relationships are built on meaningful connections. Using 360 degree technology, digital platforms and realistic patient-centred interaction, students were able to negotiate the complexities of communication in a safe environment and build confidence in their own abilities. A multimodal technology-enhanced approach was used to explore the development of building meaningful connections with people through artefacts …

Session 2: So what is Plagiarism? Why would you need an Anti-Plagiarism Solution? – Seminar room 3, level 1

With easy access to information today, original content and copyright rights are highly valued in both the higher education and corporate world. Joanne, a Senior Educational Technologist from Androgogic, will lead a discussion on plagiarism and demonstrate a new, easily integrated tool that supports users to detect their own plagiarism and understand how to cite …