In this presentation from the Canberra Institute of Technology, Brad and Dave from the Hospitality, Culinary and Tourism Department (HCT) will share their journey from concept, design, development, and implementation.
A collaboration with the Canberra Innovation Network (CBRIN) where elements from within units of competency in Certificate III in Commercial Cookery SIT30816 were turned into an online game.
Chef Craft is where students have fun identifying hazards and cleaning a range of different kitchen equipment using gamification within the learning environment. Correct terminology, critical information, tools, and equipment are embedded within the game to support learners, more so it is a game where they learn by having Fun and Failing! By failing we mean lots of cutting, blood spurting, electrocution, and broken backs.
Students will learn the consequences of making incorrect choices, and eventually they get through the game with all the right choices and tasks ticked off.
Teachers receive a detailed report from the game showing the tasks completed and this is used for summative assessment purposes that are mapped back to relevant units of competency.
We will uncover key design features, interactive content and benefits that could be applied to multiple different learning environments, industries, and student cohorts. You will also have the opportunity to experience the tool firsthand to have Fun and be Safe to Fail!